I've missed it before and it will be fixed. It's in my office pc, and I will try to publish this substance as soon as I get there on monday.Ībout highlight - I've checked out and there is such a bug indeed. It's a single 66Mb file "download and run" SFX with no install or manual unpack required.Ĭlick to expand.I've got a substance for Substance Designer - you set our texture as input and receive proper texture at output. ![]() the code one: most of the settings from the settings and generate tabs are locked to default and could not be changed.ĭemo build: If you'd like to play with Voxeland without importing anything to Unity feel free to download the demo scene PC build. Please purchase the full version before releasing your game. the legal one: it could not be used in a final product. And possibility to assign any object as a terrain block gives an ability to bind objects to terrain, add or remove them in-game like any other block or even create terrains made of objects.įree evaluation version: a fully functional version with two limitations: ![]() Special Grass feature automatically plants a shader-animated grass above a selected surface blocks. A terrain collision mesh is generated along with a render mesh. Voxeland terrain could be modified and updated both in editor and in-game in realtime. These assets will be a good help in a game creation or prototyping. Because even in coops or just "chilling with friends" you still need to keep up with the Joneses, so to speak, so your friends aren't carrying you.The tool comes with all the assets can be seen in demo: land and grass textures, tree objects, shaders, scripts and skybox. So when a game like this comes along - can we please just let it be a single player experience? Because sometimes I just want to chill alone with a fun game - so I can play the way I want and not have to follow some boring and repetitive formula to stay competitive. More and more games are becoming ONLY multiplayer and coop - with no single player element at all.Įven games that claim to be both multi and single player are really just multiplayer because the AI enemies are far too difficult to tackle alone. ![]() There are hundreds of multiplayer games out there where you can "chill with your friends." Not every game on Steam has to be multiplayer - and a game like this is perfect for single player. I stopped playing multiplayer due to far too many instances of toxic communities, cheaters, griefers, elitism, and people turning even the most casual of games into a cutthroat competition as if their very lives depended on winning. Most of their time is taken up tweaking balance issues, maintaining servers and matchmaking lobbies, ensuring there's enough bandwidth and paying for it - not to mention dealing with cheaters, exploiters, hackers, bots, and a plethora of complaints about other people's behavior - often with good reason. ![]() Worse still, once a game goes multiplayer, the devs give all the love to maintaining multiplayer. I'm so tired of wife aggro or sudden changes in work schedules or random "things" dropping from the sky that cause friends to cancel their playtime again and again - as you get older, life almost always gets in the way of playing games. I don't want to be dependent on someone else's schedule. As for myself, I like to play when I want, for as long as I want, in whatever way I want. Why does everything have to be about multiplayer? Chilling with friends is fine if you actually have a group of reliable friends who can play consistently.
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